Hi, I’m Daniel Abe

Gameplay Designer & Unreal Engine Developer
UK Based

Unreal Engine 5 • C++ • Blueprints • Combat Design • Level Design

I’m an aspiring game designer and Unreal Engine developer focused on gameplay systems, combat design, and environmental storytelling.

My work currently explores responsive melee combat, player movement, level atmosphere, and gameplay-driven design within Unreal Engine 5.

I enjoy prototyping mechanics, experimenting with player feel, and building spaces that support gameplay and tension through visual direction and environmental storytelling.

I’m continuing to develop my skills in gameplay programming, combat systems, and level design while building a portfolio of Unreal Engine projects.

Current Focus

  • Designing responsive melee combat systems

  • Experimenting with combat timing and player movement

  • Building gameplay prototypes in Unreal Engine 5

  • Creating atmospheric environments through lighting and composition

  • Exploring environmental storytelling and level pacing

  • Developing gameplay programming skills using C++ and Blueprints

Get In Touch

The Echoes Of The Fallen

Level Design & Environment Project – Unreal Engine 5