About Core Combat
Combat Systems Prototype is an early development Unreal Engine 5 project focused on prototyping fast-paced melee combat, player movement, dodge mechanics, and animation responsiveness.
The prototype currently includes a basic attack system, forward dodge implementation, weapon integration, and animation-driven movement testing.
The main goal of the project is to experiment with how combat timing, movement, and animation transitions work together to create responsive gameplay and maintain combat flow.
Development has focused heavily on combat feel, including attack responsiveness, dodge pacing, and maintaining momentum between actions.
This prototype is also being used to further develop my understanding of gameplay systems, animation montages, and combat design workflows within Unreal Engine 5.
The idle stance was chosen to create a more aggressive and dynamic silhouette compared to a neutral standing pose. The extended blades and lowered posture help communicate speed, tension, and close-range combat focus before gameplay even begins.
This prototype currently focuses on core combat systems such as dodging, weapon integration, animation testing, and responsiveness.
The environment is intentionally minimal to prioritise gameplay iteration and combat mechanic development.
This project is currently in early development and focuses on prototyping core combat mechanics such as player movement, dodging, weapon integration, and animation responsiveness.
The current dodge implementation uses forward evasive movement to experiment with combat pacing, momentum, and fluid transitions between offensive and defensive actions.
This attack animation was chosen to reinforce the prototype’s focus on fast and aggressive melee combat. The exaggerated pose and extended weapon arcs were designed to improve combat readability while creating a stronger sense of momentum during attacks.
Animation-driven movement is currently being tested to explore how combat timing and player movement can work together to maintain responsiveness and flow between actions.